XP

These rules are for heroes only. Allies have their own XP rules.

XP For Fights

  • A: Gain A XP per model killed
  • A + B each: Gain A XP for a wounding attack plus B XP per wound. [Official Rule Change]
  • +5/Elite Ability. This adds to the A value above.
Info

The original rule for 'A + B each' was "Gain A XP for a successful wounding hit plus B XP per wound." Now you only get the A value once even if you make multiple hits in one attack.

XP For Actions

  • Healing wounds: 5 XP/wound
  • Healing sanity: 5 XP/sanity damage
  • Healing Corruption: 10 XP per occurrence (Limit 3)
  • Looking through Doors: 5 XP
  • Recovering a KO’d Hero During a Fight: 25 XP (Limit 1)
  • Guiding the Path: 10 XP per Exploration token or Map card discarded/redrawn (Limit 3)
  • Standing Against Darkness: 5 XP for Depth Event, Darkness, or Growing Dread card cancelled. (Limit 3)

End of Mission XP

  • Lantern Bearer: 20 XP (Must have lantern for whole mission)

Levels

Level XP Cost Running Total
1 Start 0
2 500 500
3 1,000 1,500
4 2,000 3,500
5 3,000 6,500
6 4,500 11,000
7 6,000 17,000
8 8,000 25,000

Max level: 8

Danger!

Do not post hero upgrade charts. Flying Frogs considers this restricted information.