XP
These rules are for heroes only. Allies have their own XP rules.
XP For Fights
A
: GainA
XP per model killedA + B
each: GainA
XP for a wounding attack plusB
XP per wound. [Official Rule Change]- +5/Elite Ability. This adds to the
A
value above.
Info
The original rule for 'A + B each' was "Gain A
XP for a successful wounding hit plus B
XP per wound." Now you only get the A
value once even if you make multiple hits in one attack.
XP For Actions
- Healing wounds: 5 XP/wound
- Healing sanity: 5 XP/sanity damage
- Healing Corruption: 10 XP per occurrence (Limit 3)
- Looking through Doors: 5 XP
- Recovering a KO’d Hero During a Fight: 25 XP (Limit 1)
- Guiding the Path: 10 XP per Exploration token or Map card discarded/redrawn (Limit 3)
- Standing Against Darkness: 5 XP for Depth Event, Darkness, or Growing Dread card cancelled. (Limit 3)
End of Mission XP
- Lantern Bearer: 20 XP (Must have lantern for whole mission)
Levels
Level | XP Cost | Running Total |
---|---|---|
1 | Start | 0 |
2 | 500 | 500 |
3 | 1,000 | 1,500 |
4 | 2,000 | 3,500 |
5 | 3,000 | 6,500 |
6 | 4,500 | 11,000 |
7 | 6,000 | 17,000 |
8 | 8,000 | 25,000 |
Max level: 8
Danger!
Do not post hero upgrade charts. Flying Frogs considers this restricted information.