Allies

Basic Allies

  • Purchase before adventure
  • Must re-purchase to keep for next adventure

Advanced Allies

  • Purchase before adventure

Limitations

  • Does not roll to move
  • May not get critical hits
  • May not Duel Weld ranged weapons
  • May not use Grit
  • May not draw Loot cards
  • May not Explore (Look through doors or Scavenge)
  • Does not participate in random skill checks from encounters
  • Limited carrying capacity
  • Limit 8 models on board at one time (Heroes + Advanced Allies)
  • Cannot be KO'd, are killed/out-of-action for remainder of mission instead.
  • Cannot use Revive tokens.

Ally XP and Upgrades

  • Allies gain 1 Ally XP per mission they survive
  • Each upgrade may only be taken once. Reroll duplicates.

Ashigaru

  • Expendable: Must re-purchase to keep for next adventure, including cost of any specialty
  • Armored Ashigaru: May not take a specialty.

Animal Allies Additional Limitations

  • May not make Skill checks
  • May not use Items or Side Bag tokens
  • May not drag KO'd heroes

Remove Mutation

Between adventures, spend $500 and roll D6: * 1-2: Ally dies * 4-6: Mutation is removed.

Other abilities that remove mutations require the above roll.

Reviving Between Adventures

  • Pay original cost + specialty cost + $200/upgrade

Veteran Ally

  • Hero must be level 5+
  • Base cost is doubled.
  • Health/Sanity is doubled.