Allies
Basic Allies
- Purchase before adventure
- Must re-purchase to keep for next adventure
Advanced Allies
- Purchase before adventure
Limitations
- Does not roll to move
- May not get critical hits
- May not Duel Weld ranged weapons
- May not use Grit
- May not draw Loot cards
- May not Explore (Look through doors or Scavenge)
- Does not participate in random skill checks from encounters
- Limited carrying capacity
- Limit 8 models on board at one time (Heroes + Advanced Allies)
- Cannot be KO'd, are killed/out-of-action for remainder of mission instead.
- Cannot use Revive tokens.
Ally XP and Upgrades
- Allies gain 1 Ally XP per mission they survive
- Each upgrade may only be taken once. Reroll duplicates.
Ashigaru
- Expendable: Must re-purchase to keep for next adventure, including cost of any specialty
- Armored Ashigaru: May not take a specialty.
Animal Allies Additional Limitations
- May not make Skill checks
- May not use Items or Side Bag tokens
- May not drag KO'd heroes
Remove Mutation
Between adventures, spend $500 and roll D6: * 1-2: Ally dies * 4-6: Mutation is removed.
Other abilities that remove mutations require the above roll.
Reviving Between Adventures
- Pay original cost + specialty cost + $200/upgrade
Veteran Ally
- Hero must be level 5+
- Base cost is doubled.
- Health/Sanity is doubled.