Turn Summary

If all characters are KO'd at the same time, the mission is failed and KO'd heroes must roll for injury/madness.

Run away, ending the mission immediately. The mission is failed and KO'd heroes must roll for injury/madness.

1. Hold Back the Darkness

Lantern Bearer rolls 2D6 versus the depth chart. (May not reroll using Grit.)

  • Doubles: See the chart for the world you're in.
    • This doesn't affect characters in another world from the lantern bearer.
  • Fail (not doubles): Advance the darkness marker one spot. This may trigger a Growing Dread or Darkness card.
  • Pass: Nothing happens, yet.

If you draw a Darkness card, reveal it now. If you draw a Growing Dread card, add it to the stack. These are revealed during the final battle.

If the Darkness marker reaches the mine entrance, the mission is failed.

Tip

Optional Rule Below the Darkness: If Darkness marker is higher than the Depth marker, all enemies gain a free Elite ability.

2. Models Activate in Initiative Order

If two models are tied and one is an enemy, the enemy moves first.

Tip

House Rule: Characters may delay their turn.

2.a Start of Activation

Equip/un-equip items. (This happens before anything else.)

Roll D6 for movement. If you roll a 1, gain one Grit.

If you are not within 1 tile of the lantern (i.e. same or adjacent tile), take D6 Horror Hits.

Perform other Start of Activation tasks.

2.b Movement

See movement for details.

Tip

House Rule: Spend 1 movement point to Look Through a Door, then continue moving.

2.c Attacks (if in a fight)

May perform one ranged or melee (Combat) attack per turn.

2.c Searching (if not in a fight)

You may either Look Through a Door or Scavenge.

Allies may not search.

Look Through a Door

Draw 1 map card and place an Exploration token on it. Then advance the Depth Track one spot.

Danger!

Hard Mode: Draw the Advanced Encounter shown on the map card. This is in addition to any exploration tokens you reveal in step 3.

Scavenging

Roll 3D6. For each 6 take a Scavenge card. If at least one 6 was rolled, drop a Scavenged token on the map tile.

Heroes Scavenges Allowed Bonus Scavenges
1-2 1
3-4 2 +1
5-6 3 +2

Use the 'Bonus' column if the Room/Encounter already allows more than one scavenge.

3. Room Exploration

Reveal the Exploration token if at least one character is in the room.

All non-enemy encounters are resolved first. Then resolve all enemies as a single Fight.

Tip

House Rule: If thematically appropriate, resolve the non-enemy encounter after the fight. For example, when anything that involves searching the room would be done after killing the enemies guarding the room.

Note: If the last Clue is revealed, usually the mission will have you ignore the rest of the Exploration token. See the specific mission for details.

4. End of Turn