Hits
(Normal) Hits
- Roll attacks (if applicable).
- Roll Defense for each Hit (not for each wound).
- Reroll Defense if allowed. May use Grit.
- Last chance for instant healing such as bandages.
- Take the indicated damage. If not stated on the enemy or effect, 1 Wound per Hit.
- Roll Armor for each Wound (if available).
- Reroll Armor if allowed. May use Grit.
Horror Hits
- Roll attacks (if applicable).
- Roll Willpower for each Hit (not for each wound).
- Reroll Willpower if allowed. May use Grit.
- Last chance for instant healing such as whiskey/sake.
- Take the indicated sanity damage. If not stated on the enemy or effect, 1 Sanity Damage per Hit.
- Roll Spirit Armor (if available) for each Sanity Damage.
- Reroll Spirit Armor if allowed. May use Grit.
Corruption Hits
- Roll attacks (if applicable).
- Roll Willpower for each Hit (not for each wound).
- Reroll Willpower if allowed. May use Grit.
- Last chance for instant healing such as whiskey/sake.
- Take the indicated corruption points. If not stated on the enemy or effect, 1 corruption per hit.
Corruption Resistance
Corruption Resistance starts at 5. When you equal your Corruption Resistance, you take a mutation.
Old terminology: Your Max Corruption or Corruption Limit is 4. When you exceed your Max Corruption, you take a mutation.