The Ballad of Jane Cobb
Barrels of Fun
Brimstone Mission Flowchart
Cooter and Poot go to White Castle
Court of the Fallen Shogun
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#1 Holding Court
Page 16
Enemy Themes: Fallen Sorcerer (Boss)
Rules: No Gates, Channeling Void Energy, Coruscating Void Lightning
Objectives: Finding the Sorcerers -
#2 Stolen Soul
Page 17
Enemy Themes: Spirit Warden (Boss)
Rules: Fast Darkness, Sociopath (Souless Hero)
Objectives: Fifth Exploration Token
Tokens: Souless
Cursed Conquistadors
A Bad Patch
The Darkstone Must Flow
Don't Shoot Yourself in the Foot
Doomsday Device and Shield Generators
Elusive Artifact
Feral Vampires Mission Pack
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#1 Village Raid
(Feudal Village)
Page 16
Rules: Bandit Reinforcements, Market Good Markers, Smashing and Looting, Hold Them Off, Fast Escape
Objectives: Driving off the Bandits, Raided Village
Tokens: Market Goods -
#2 Burn It To The Ground
(Feudal Village)
Page 14
Rules: Burning Building, Blazing Inferno, Putting Out Fires, Buildings Burning Down, Blowing Wind, Torch Bandits, Bandit Reinforcements, Objective Dread, Water Magik
Objectives: Holding off the Bandits, Town Burning Down
Tokens: North, Burning Building, Torch -
#3 Assassination Plot
(Feudal Village)
Page 16
Rules: Hard to Hold Back the Darkness, Immediate Dread, Searching for Assassins, Assassins Attack!, Focused Target, Death to the Warlord, Shadowy Allies
Objectives: Prevent the Assissination, If the Samurai Warlord is Killed -
#4 The Dark Well
(Feudal Village)
Page 18
Rules: Immediate Dread, The Dark Well, Finding Relics, Vengeful Spirit, Townsfolk, From the Shadows
Objectives: Depth Track, Defeating the Onryop
Tokens: Dark Well, Number Counter, Townsfolk -
#5 Cillage Overrun
(Feudal Village)
Page 20
Rules: Townsfolk, Desperation, Unlimited Scavenging, Enemy Entry Points, May Not Flee, Immediate Dread, Ambushing Enemies, Number of Heroes
Objectives: Defeat Enough Enemies
Tokens: Townsfolk -
#6 Honor Duel
(Feudal Village)
Solo
Page 22
Rules: Locked Buildings, One-on-One Duel, Variable Initaiative, Dueling Opponent, Honorable Sword Fight
Objectives: Defeat Your Opponent
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#1 Experimentation
(Mine)
Enemy Themes: Flesh Stalker (Boss)
Rules: All Worlds Lead to the Selected World, Mine Clues add a Gate, Experimentation Gone Made, Hard to Hold Back the Darkness -
#2 Out of Time
(Mine, Other)
Enemy Themes: Flesh Drones, Flesh Stalker (Boss)
Rules: Clues add a Gate, Temporal Distortions
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#1 Castle of the Dead
(Forbidden Fortress)
Page 18
Rules: Variable Length, No Gates, Death Dwells Here, No Rest for the Dead
Objectives: Witch, Twins, Three Sisters -
#2 The Sorcerer’s Library
(Forbidden Fortress)
Page 20
Rules: Fixed Map, Hero Party Marker Moves by Stages
Objectives: Objective Doors, Library, Escape -
#3 Lost Explorer
(Forbidden Fortress)
Page 22
Rules: Trail of Evidence
Objectives: First Clue - Gate and Evidence, Second Clue - Evidence, Third Clue - The Explorer is Found -
#4 A Living World
(Forbidden Fortress, Belly of the Beast)
Page 23
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#5 Devoured by the Beast
(Belly of the Beast)
Page 24
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#6 If it Bleeds...
(Belly of the Beast)
Page 25
Forest of the Dead
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#1 A Haunting
(Forbidden Fortress)
Page 9
Enemy Themes: Undead, Ghostly Host (Boss)
Rules: No Gates, Angry Dead
Objectives: Finding the Third Clue -
#2 Overgrown
(Forbidden Fortress)
Page 10
Enemy Themes: Objective Room
Rules: No Gates, Hard to Hold Back the Darkness, Explosive Growth, Living Brambles, Twisting Tendrils of Darkness
Objectives: Finding the Dark Well
Tokens: Brambles, Decayed Tree -
#3 Into the Shadow Realm
(Forbidden Fortress, Forest of the Dead)
Page 11
Rules: All Gates Lead to the Forest of the Dead, Fortress Clues Add a Gate
Objectives: Second Clue in the Forest of the Dead -
#4 Spectres of the Past
(Forest of the Dead)
Page 12
Rules: Fixed Map, Hard to Hold Back the Darkness, Immediate Dread, Haunting Tokens, Lonely Spirits, Grave Statues
Objectives: Go to the Light
Tokens: Haunting, Lonely Spirit, Grave Statue -
#5 Broken Amulet - The Vikings Tomb
(Forest of the Dead)
Page 14
Rules: No Gates, Hungry Darkness, Jarl's Pride, Odin's Watchful Eye
Objectives: Finding the Location of the Amulet Fragment, Objective Room -
#6 Broken Amulet - Den of the Goryu
(Forest of the Dead)
Page 14
Enemy Themes: Goryu
Rules: No Gates, Hungry Darkness, Shredded Bodies
Objectives: Finding the Location of the Amulet Fragment, Objective Room -
#7 Broken Amulet - Consumed by Shadows
(Forest of the Dead)
Page 14
Rules: No Gates, Hungry Darkness, Screams of Torment, By the Lantern's Light
Objectives: Finding the Location of the Amulet Fragment, Objective Room -
#8 Broken Amulet - Bloodbane
(Forest of the Dead)
Page 14
Enemy Themes: Nure-Omna Vampires
Rules: No Gates, Hungry Darkness, Brood Hunting Ground, Fresh Blood to Feed
Objectives: Finding the Location of the Amulet Fragment, Objective Room -
#9 Once a Hero
(Forbidden Fortress)
Page 17
Enemy Themes: Legendary Spectre (Boss)
Rules: All Gates Lead to the Forest of the Dead, Fortress Clues Add a Gate, Haunting Voices
Objectives: Finding the Fallen Hero's Grave
Gastral Tyrant
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#1 Deadly Harvest
Page 33
Enemy Themes: Gastral Tyrant (Boss)
Rules: No Gates, Hard to Hold Back the Darkness, Humid Fog, Did you hear that?, Treacherous Lair
Objectives: Finding Egg Nests, Luring out the Gastral Tyrant
The Headless Horseman
The Heist
Investigation
Jorogumo Spider Queen
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#1 A Tangled Web
Page 13
Enemy Themes: Spider Queen (Adventure Card)
Rules: Hard to Hold Back the Darkness, Treacherous Lair, Caught in the Webs
Objectives: Finding the Lair
Legendary Villains
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#1 Showdown - Undead Daimyo
Page 24
Enemy Themes: Dishonored Dead, Undead Daimyo (Boss)
Rules: Loyal Bodyguards, Fast Darkness, Thrill of the Hunt, Fields of the Dead -
#2 Showdown - Tengu Blind Master
Page 24
Enemy Themes: Tengu, Tengu Blind Master (Boss)
Rules: Loyal Bodyguards, Fast Darkness, Thrill of the Hunt, Towering Perch -
#3 Showdown - Red Ronin
Page 24
Enemy Themes: Red Ronin (Boss)
Rules: Loyal Bodyguards, Fast Darkness, Thrill of the Hunt, Hunter or Hunted -
#4 Showdown - Nobu Taskmaster
Page 24
Enemy Themes: Oni, Nobu Taskmaster (Boss)
Rules: Loyal Bodyguards, Fast Darkness, Thrill of the Hunt, Slave Mines
Legends of the West
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#1 Hunted
(Mine)
Enemy Themes: Void Hounds (Boss)
Rules: Immediate Dread, Hunted by Void Hounds
Objectives: Finding the Book, Luring out the Alpha -
#2 Call of the Void
(Mine)
Rules: Corruption Within, Maddening Voices
Objectives: Reaching the Darkness
One Way Ticket
Onmorake Carrion Phoenix
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#1 Plague Wind
Page 7
Rules: Corrupted Dead, Spreading Plagues, Decayed Bodies
Objectives: Following the Path of Decay, Finding the Source, Stopping the Plague -
#2 The Burning Beast
Page 8
Enemy Themes: Onmorake (Boss)
Rules: Burning Bodies, Mounds of Gore
Objectives: Finding the First Clue, Locating the Burial Mound
Played Out Mine
Posse Hideout
Raijin Thunder Warriors
Shadow Clan Ninja
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#1 Shadow War
Page 7
Enemy Themes: Clan Ninja
Rules: Immediate Dread, Variable Length
Objectives: Ninja Masters on Deadly Mission, Foiling the Shadow Clan's Plot -
#2 Master of Death
Page 8
Enemy Themes: Kosugi Ninja Master (Boss)
Rules: Ninja Castle Traps
Objectives: Finding the Shadow Clan War Room
Shadows of Brimstone (Basic Missions)
Shadows of Brimstone, Forbidden Fortress (Basic Missions)
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#1 Hunt for Dark Stone
(Forbidden Fortress)
Page 12
Rules: Variable Length -
#2 Exploration
(Forbidden Fortress)
Page 13
Rules: Limited Doors, Dead End Showdowns, Immediate Dread -
#3 Seal the Void Gate
(Forbidden Fortress)
Page 14
Rules: Leading Darkness
Objectives: Creature Summoning, Sealing the Gate, First Clue, Second Clue
Tokens: Book -
#4 Search Party
(Forbidden Fortress)
Page 15
Objectives: Third Clue -
#5 Escape
(Forbidden Fortress)
Page 16
Rules: Surrounded by Darkness, Immediate Dread, May Not Flee
Objectives: Dangerous Escape, Find the Fortress Entrance to Escape -
#6 Bring Down the Fortress
(Forbidden Fortress)
Page 17
Rules: Limited Doors, Dead End Showdowns, Immediate Dread
Objectives: Dangerous Escape, Two Dead Ends, Go Back to the Fortress Entrance
Sho-Riu, The Dragon King
Stagecoach
The Story of Josie the Giant
Targa Pass
Temple of Shadows
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#1 Cursed Temple
(Forbidden Fortress)
Page 5
Rules: No Gates, Cursed Temple, Immediate Dread, Guiding Light
Objectives: Finding a Cursed Altar, Infested by Evil Spirits, Cleansing a Cursed Altar
Tokens: Cursed Altar -
#2 Sacred Relic
(Forbidden Fortress)
Page 6
Rules: Focus of Evil, Immediate Dread, Breaking Through the Shadows
Objectives: Finding the Relic -
#3 Enemy at the Gates
(Forbidden Fortress)
Page 7
Enemy Themes: Fallen Temple (Adventure Card)
Rules: Fixed Lantern, Hard to Hold Back the Darkness, No Gates, Immediate Dread, May Not Flee, Front Gate, Desperate Search, Siege Ladders
Objectives: Finding a Way Out, Front Gate Destroyed
Tokens: Lantern -
#4 Beast Beneath the World
(Belly of the Beast)
Page 8
Rules: Fixed Map, Hero Party Marker in the Middle Stage, Fixed Map: Passage Encounters, Immediate Dread, Wave of Acid Bile, Buring Acid, May Not Flee
Objectives: Escaping the Beast -
#5 Ancient Hunger
(Belly of Beast)
Page 10
Rules: No Gates, Beating of the Heart, Another Village Consumed
Objectives: Finding the Heart, Objective Room, Destroying the Heart
Tokens: Heart Organ -
#6 Power of the Shogun
(Forbidden Fortress)
Page 11
Enemy Themes: Fallen Temple (Adventure Card)
Rules: No Gates, Sneaking Past the Guards, Raising the Alarm
Treasure Hunt and Rivers of Jargono
Treasures of the Void
Vermin Overrun
The Void Between The Worlds
Werewolf Feral Kin